Gamification is the act of using game-based mechanics, aesthetics and game thinking in non-game contexts, for example in learning. The purpose is to engage people, motivate action, promote learning and help solve problems.
Challenges, exploration, competition, storytelling, rewards, badges, user interface, points, levels, progress, leader boards, time constraints, achievements are all examples of gamification elements.
Undertaking gamification may mean adding game elements to either the content or the structure of the activity.
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